#include "fig_conversation.h"


void	FIGConversation::Conversatoin_6()
{
	PushTalk(SPEECH_PLAYER_1, "LOC_LETGO");
}

void	FIGConversation::Convo_BossFight_6()
{
	PushTalk(SPEECH_ENEMY_BOSS, "LOC_DOOMED");
		
}